OSR is on it's way out, but DIY D&D is very much alive (at least, in the little echo chamber that is my YouTube algorithm). In no way OSR, but a hybrid offspring of it and mainstream D&D. This group I would clearly place as post-OSR. It matches my primary needs as a GM, and if the kids really want to play this, I can work with that." I also feel pretty sure that the idea for DM's Guild came directly from seeing what OSR creators had been doing for many years. Somewhat quietly, there seems to be a non-insignificant number of people who were active in oldschool games and content creation who looked at D&D 5th edition and said "I can live with that. I've often seen mention of GLOG, which seems to be quite a popular thing, but I don't really know anything about it.Īnother group that I feel being relevant is "DIY 5th Edition". ![]() ![]() And I am curious what those groups might be, as seen as the people in them. That common sense of purpose doesn't seem to exist anymore, and so people are exchanging ideas and collaborating based on other shared interests. Let's ditch them and go back to where we left off", and the people who never jumped on that train saw that their skills and experience were now in demand by a wider audience. In my own perception, OSR really came into shape when lots of people realized "D&D 4th edition sucks, and actually 3rd edition also sucked. And I think few people would deny that the common space of rules-light Do-It-Yourself fantasy RPGs has separated into different branches with little in the way of cross exchanging ideas or sense of shared identity. For the last year or so, but especially in recent days, increasing numbers of people have voiced the view that OSR is no longer whatever it originally was, and probably has actually ended some years ago.
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